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Dev Vlogs - The Haunting of the Chea-Wilson Family
Watch as I develop a horror game that is inspired by many paranormal house-haunting films from the 2000s & 2010s. This game emphasizes storytelling, art, and the cinematic experience. The game is in the 70s and follows a Cambodian-American family.
(Watch on YouTube for the best experience)
Learning Pixel Art for a Cozy Horror Game | Ep 1
57:33
Warm and cozy during the day, but cold and disturbing at night. Here are the first steps. Uploaded Feb 2025.
Meet the Characters of the Family as I Make Them | Ep 2
34:08
Here's the family of four: Father-Charlie; Mother-Mary; Oldest Daughter-Maisie; and Youngest Son-Tommy. Uploaded Feb 2025.
Adding Shadows to Maps | Ep 3
31:29
Shadows make the night SO MUCH MORE CREEPIER. I love it. Uploaded Mar 2025.
Trying Out Face Portraits | Ep 4
33:24
Trying something new because that's how we develop new skills and talent (even if it doesn't turn out 'great'). Uploaded Mar 2025.
Made a Title Cards and Here's Some Thought Behind It | Ep 5
40:33
After finishing the demo, I realized that I needed to create a title card (and opening BGM). I decided to go with the iconic 'family standing in front of their haunting house' image. Pretty good, eh? Uploaded Apr 2025.
Game Pages Are Now Live! | Ep 5.5
1:21
Itchio and the Steam page are live! Links by clicking the icon at the top or bottom of this page :). Bless your heart for adding to your Wishlist (or purchasing it if it's already out :O)! Uploaded Apr 2025.
Making the Intro Sequence to Set the Tone | Ep 6
38:55
The opening cutscene is extremely important as it sets the tone, creates immersion, and serves as the first impression. Uploaded May 2025.
Making a Demo Part 1 | Ep 7
29:16
I decided to do things a little differently this time by creating a demo early as opposed to near release. It's also an exclusive demo on itchio with content that will not be found within the main game (events from this demo will be referenced within the main game). Uploaded May 2025.
Making a Demo Part 2 | Ep 8
28:53
When you randomly decide to include a progress holding bar. Ngl, I love how it turned out. Uploaded Jun 2025.
I Created a Tea Party That'll Set Up the Future | Ep 9
35:36
There's nothing greater than a round table of cows. That aside, this scene plays a role in building tension and teaching the player how small choices affect minor portions of future gameplay. Uploaded Aug 2025.
The First BIG Haunting (Spoilers at End) | Ep 10
28:15
Don't worry, I'll warn you when the spoilers are about to come. That aside, I walk you through a "dinner scene" and my directorial choices. Uploaded Aug 2025.
Getting Creative With Pixel Art to Make Quite the Dude | Ep 11
29:10
I like to create a bunch of sprites to empower a single scene. It helps to create a dynamic scene and adds emotion. Uploaded Sept 2025.
How I Return From Breaks & Prevent Abandonment | Ep 12
15:27
Sometimes breaks are just inevitable. If you're lucky, the break isn't too long. However, you can't always control that. Here are my strategies when returning from a break and what to do when you foresee one coming. Uploaded Nov 2025.
Official Game Page of The Haunting of the Chea-Wilson Family
Exclusive demo on itch.io
Project Horror
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